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About Me

I am Pilar Martín-Peña Rojo, a young game designer, producer and proud team member of Wild Alchemists.
My passion for game design flourished while playing Assassin's Creed Brotherhood. While meandering through the cities of Rome, I admired how a game could make me feel so intrigued and alive. I wanted to make others feel the same emotions I felt as I have felt game after game. 
Aspects that I have tried to replicate throughout projects that I have been lucky to be part of. I have worked on narrative and mechanical design, among other things, throughout projects I have been involved on. Moreover, I have also been the coordinator of some of these projects. and I aspire to do more!

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My work

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2D endless vertical shooter

Unity 2D Tutorial

PC

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Follow Isaac's journey in this 2D narrative decision making game made at a game jam

Unity 2D

PC

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will you escape?

3D survival horror game

Unreal 4

PC

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Die Dice

The zombies have risen... will you be the most powerful zombie lord of all time?

Tabletop game

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A gamification game about the history of spain (prototype)

Tabletop game

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