About Me
I am Pilar Martín-Peña Rojo, a young game designer, producer and proud team member of Wild Alchemists.
My passion for game design flourished while playing Assassin's Creed Brotherhood. While meandering through the cities of Rome, I admired how a game could make me feel so intrigued and alive. I wanted to make others feel the same emotions I felt as I have felt game after game.
Aspects that I have tried to replicate throughout projects that I have been lucky to be part of. I have worked on narrative and mechanical design, among other things, throughout projects I have been involved on. Moreover, I have also been the coordinator of some of these projects. and I aspire to do more!
My work
2D endless vertical shooter
Unity 2D Tutorial
PC
Follow Isaac's journey in this 2D narrative decision making game made at a game jam
Unity 2D
PC
will you escape?
3D survival horror game
Unreal 4
PC
Die Dice
The zombies have risen... will you be the most powerful zombie lord of all time?
Tabletop game
A gamification game about the history of spain (prototype)
Tabletop game